SteamOS 0.3.0 for Steam Frame released

Valve is now starting to announce SteamOS updates for Steam Frame, with the first public notification being SteamOS 0.3.0 for Steam Frame. We’re about to see a lot more updates for SteamOS, SteamVR, and from game developers now that Steam Frame is about to start shipping. Unfortunately, GamingOnLinux was waitlisted, so we won’t be receiving any reviews anytime soon. You can join our waitlist post on the forum. When I finally get one, I hope to post some interesting and useful guides. All observed changes are below. SteamOS 0.3.0 for Steam Frame General Substantially faster charging while the unit is off or idle. Improved controller tracking while haptics are active. Improved system stability and reliability under high loads. Fixed “garbled audio” microphone bug. UX Fixed per-app motion smoothing -> “Force Always On” setting (was ignored). Improved motion smoothing behavior in Alyx. Added VR settings control for “Game dims when board is visible.” VR Settings -> Play Area no longer automatically displays boundaries. The developer changed the playable performance criteria to allow any resolution (previously: 1440p). Vulkan cape fixes for greater game compatibility. Multiple improvements to overall system/OS performance. Multiple graphics performance improvements (Mesa). Valve also launched a new intro page for all Steam hardware, which has several videos included at the top of the Steam Frame. Article taken from GamingOnLinux.com.