Capcom plans to evolve RE Engine into an “AI-generation game engine”

Capcom wants to transform its in-house RE Engine into what it calls an “AI generation game engine.” As reported by gamebiz (via VGC), programmer Satoshi Ishida outlined the plans at the “Capcom Open Conference RE:2026” event yesterday (October 2), explaining that the changes would come as part of an ongoing overhaul called Project REX. RE Engine has been in development since 2014 and made its debut in Resident Evil 7 in 2017. Since then, it has been the engine behind most of Capcom’s 30 titles. To view this content, please enable targeting cookies. Manage cookie settings Pragmata – Mega Man Pack Official Trailer | Capcom Spotlight TGS 2026. Watch on YouTube Ishida pointed out three challenges driving Project REX: one, games have grown so much in scope and data volume that build and iteration times are slowing development; Secondly, RE Engine is now used by more than 2000 developers, including international staff and people coming from other engines, requiring better multilingual and accessibility support; and third, AI should be integrated into the development process rather than embedded. That’s why Capcom intends to include several new systems in Project REX, including RE:Dox, which standardizes data processing across formats, RE:UI, which speeds up development tools by separating appearance from state, and RE:Log, which swaps text-based logging for an ID-based system. He also talked about RE:Flows, a visual scripting tool that automatically converts to standard code; and RE:Runtime, a redesigned runtime core based on batch processing for large numbers of characters, along with a new optimized runtime layer called RE:C++. Ishida’s goal is to create an engine where AI can understand and generate code, run automated tests to catch bugs, and support development directly, working toward what he called a future where teams “create games together with AI.” Capcom says it has already open-sourced some of the underlying technology to help with AI training. The announcement follows comments Capcom made in June, when it told investors that its use of generative AI aimed to “improve the efficiency of routine operations so our developers can spend more time creating essential value,” while emphasizing that “the creativity at the center of such experiences should be driven by humans.” In related news, the upcoming Switch 2 port of Monster Hunter Wilds, with all its free DLC updates, including new monsters, will be available on December 4. It is scheduled to arrive with the local cooperative.