Ubisoft closing Trials developer RedLynx and cutting jobs in Singapore studio

Ubisoft has proposed the closure of Finnish studio RedLynx, creator of the Trial franchise, and significant job losses at Ubisoft Singapore, lead developer of the ill-fated Skull and Bones. The cuts are the latest in the company’s ongoing restructuring as it looks to slash costs and reform towards a new Creative Houses structure. Both studios had been placed in that organization’s Creative Network, providing central support to other teams. “Today we have informed our teams of a proposal to close RedLynx in Finland, subject to the local change negotiation process, which would affect up to 52 positions,” the firm said in a statement. “At Ubisoft Singapore, 70 positions have been impacted to align the studio with upcoming production needs. The studio remains an important part of Ubisoft’s global production organization. We deeply value the contributions of both teams and recognize the impact this can have on our colleagues. We are committed to supporting our teams throughout this process and conducting it with care and respect.” RedLynx was acquired by the company in 2011, after the great success of Trials 2 and Trials HD. It shipped a series of subsequent games in the Trials franchise, culminating with Trials Fusion in 2019, before becoming a support studio within Ubisoft’s development organization. It previously suffered staff cuts in 2025, at which time the studio said it would transition from a multi-platform studio to one “specializing in small screens”, with two unannounced mobile titles in development. GamesIndustry.biz understands that the company is not currently assigned to any projects and has no sustainable independent titles. Ubisoft Singapore was set up as a support studio in 2008 and took on a number of larger projects for the company, including developing the naval combat sections of the Assassin’s Creed franchise. This led to him creating the pirate title Skull and Bones, which endured a notoriously painful development process that saw multiple delays before finally shipping in 2024. 70 jobs represent about a fifth of its total workforce. Redlynx is the latest studio to close as part of Ubisoft’s long-running cost-cutting program, which entered its “final” stage this year. This year, the firm closed studios in Stockholm, Halifax, Winnipeg and Belgrade, canceled six games and laid off staff around the world as it reorganizes into six “Creative Houses,” each home to a number of brands and studios. In September, it announced that Creative House 2 would be renamed Massive Entertainment, adopting the name of the Swedish studio that led the development of the Tom Clancy’s The Division franchise.